A guide to Alien: Nemesis's development & release
Shadow Wizard Games is a team made of 23 university students who worked together to create Alien: Nemesis for the Project III subject. See how we organized this project below!
Producer
The producer has the job of managing the team, supervising the development of the game, risk management, keeping calendar timings, and monitoring the Scrum process. They are in charge of organizing team events and being on top of any other personal issues.
Leads
Leads are responsible for the quality of everything produced by the team. They’re in charge of distributing and reviewing work, organizing the department, and communicating with the other groups and the producer about the team's progress and decisions.
Departments
The team was distributed in 3 departments: Design with 5 members, Art with 7 members, and Code with 11 members. Each department worked on their tasks along with the others in Scrum groups to get the game done.
Sprints
We worked on 11 sprints ranging from 1 to 2 weeks depending on the time until the next milestone. During a sprint, each Scrum group had 3 weekly meetings to check on how everything was going and what needed to be done. On Tuesdays after finishing a milestone, leads and producers would have a meeting to determine the tasks and scrum teams for the next milestone. Production meetings would also be held on Sundays, Tuesdays, and Thursdays to check on how each department is doing plus a meeting on Mondays before the end of a milestone.