Growing up in Barcelona, a city I deeply love, I've always been inspired by the vibrant culture and technological
advancements around me. From a young age, I knew I wanted to dedicate my life to creating videogames, a passion
that has only grown stronger over the years.
I pride myself on being open, communicative, and responsible, qualities
that have been instrumental in my journey so far. My curiosity and independence have led me to live on my own with friends
and balance a part-time job while pursuing my studies.
Traveling is another passion of mine, and it continuously fuels my
creativity and broadens my perspective. My goal is to create immersive and impactful gaming experiences that resonate with players worldwide.
For this project, my contribution was on a lot of different areas around the design process, as I was the lead for the design department.
I designed the initial set of 8 abilities for the main character, divided into two categories: 4 abilities for the Marine and 4 for the Predator. Each set came with its own weapon: the M4 for the Marine and the shoulder laser for the Predator. Players could switch between these two distinct loadouts during gameplay. Additionally, there were "basic" abilities, including rolling and healing, along with their enhancements. Marine abilities were earned through the in-game store, which I also designed, while Predator abilities were acquired through quests. Over time, this initial set was streamlined to the current setup in the game, which includes 4 abilities, 2 weapons, and the basic abilities. I also contributed to the main character's backstory, adding depth and context to their abilities and actions.
I determined the particle effects to be used in various game environments and for the main character. These particles played a crucial role in enhancing the visual aesthetics and overall immersion of the game, providing a more dynamic and visually appealing experience for players.
I developed the visual feedback for enemies, ensuring that players received clear and intuitive cues about enemy status and actions. This visual feedback was essential for enhancing gameplay, allowing players to make informed decisions and react appropriately to enemy behavior.