My aspiration is to learn to code properly and acquire the knowledge to someday develop my own game and make players have a good time playing it! I’ve worked on multiple projects involving University including a VR game and some short games, as well as participated on several Game Jams like the GMTK Game Jam or the Gran CITM Game Jam. With this experience I acquired knowledge on programming languages such as C, C++, C# and Dart.
In this project I was a member of the Code team. My work was to make the project go as swiftly as possible to make life easy for design and art.
Did some final touches to the Scene Manager and separated the Editor and Engine sides of the Manager in order to be able to control execution more easily.
Did some final touches to the Prefab System to be able to override prefab files and make the loading of them more dynamic and easier.
Researched how to implement the Skeletal Animation System, searching for the most viable way to implement Animation and considering which library to use and how to use it.
Reworked the behavior of the player since it was made fast and not optimal in the beginning of the project, making it easier to upscale and add the abilities system so Player and Abilities work together.
Voiced Guard 2 in the Narrative Intro.
Fixed a crash we encountered where the game would crash after some time of gameplay, making the game unplayable.