Pau Fusco

Profile Picture

I’m an Undergraduate student of Videogame Design and Development at Centre de la Imatge i Tecnologia Multimedia in Barcelona, Spain. I’m passionate about everything related to Videogames and making things!


Background

About Me

My aspiration is to learn to code properly and acquire the knowledge to someday develop my own game and make players have a good time playing it! I’ve worked on multiple projects involving University including a VR game and some short games, as well as participated on several Game Jams like the GMTK Game Jam or the Gran CITM Game Jam. With this experience I acquired knowledge on programming languages such as C, C++, C# and Dart.


Project Overview

In this project I was a member of the Code team. My work was to make the project go as swiftly as possible to make life easy for design and art.

Main Tasks

Scene Management

Did some final touches to the Scene Manager and separated the Editor and Engine sides of the Manager in order to be able to control execution more easily.

Prefab Systems

Did some final touches to the Prefab System to be able to override prefab files and make the loading of them more dynamic and easier.

Skeletal Animation System

Researched how to implement the Skeletal Animation System, searching for the most viable way to implement Animation and considering which library to use and how to use it.

Player Functionality

Reworked the behavior of the player since it was made fast and not optimal in the beginning of the project, making it easier to upscale and add the abilities system so Player and Abilities work together.

Voice Over

Voiced Guard 2 in the Narrative Intro.

Gameplay Bug Fixing

Fixed a crash we encountered where the game would crash after some time of gameplay, making the game unplayable.