Ever since I was a kid, video games have been a constant in my life,
from Pokémon to Final Fantasy. This lifelong passion naturally evolved into a
dream of becoming a video game developer.
My love for coding drives me to take on any challenge. I am fascinated by
gameplay mechanics coding and strive to innovate with every project I undertake.
I'm always eager to learn, grow, and push the boundaries of what is possible in game development.
Some projects that I worked on in the past are: Jailed VR,
Guerrilla War (Tribute),
Return JRPG,
Race Car,
Super Metal Boy,
No Time to Di(c)e, and
Lost in Dreams
In this project, I was responsible for keeping the game Builder working seamlessly. I also coded the logic for the Item Manager and developed the behavior and animations for various Also I have been working in the Scripting Engine by adding certain Internal Calls in order to be able to do the Enemy Behaviors. And overall, I was aiding my colleagues in bug fixing.
I created a new project that acted as another entry point for the engine and removed all the editor aspects of TheOneEditor to build the .exe file.
I designed the logic of the ItemManager by creating dictionaries to save the items by unique IDs.
By following the guidelines given by the design team, I coded all the behaviors for the normal enemies.
Behavior within the game title, involving state management, detection, animations, & more.
Behavior within the game title, involving state management, detection, animations, & more.
Behavior within the game title, involving state management, detection, animations, & more.
Behavior within the game title, involving state management, detection, animations, & more.
Behavior within the game title, involving state management, detection, animations, & more.
Behavior within the game title, involving state management, detection, animations, & more.