Since I was a kid I’ve always liked video games and they’ve been a very
big part of my life growing up. This hobby eventually led to me wanting to
study this degree and becoming a designer.
This degree has taught us the different areas in the industry, and the one
that is more appealing to me is design. The process of thinking about the concept
of the game and seeing it built from the ground up is what most excites me, as well as
creating the most minute details of the game.
These are some of my works: Worms Re-Creation,
Zhaak and The Sacred Pyramid, the legacy of Ra,
CulinARy,
For this project, my contribution was on a lot of different areas around the design process, from designing the behavior of the enemies to placing the lights in the different levels and balancing the gameplay.
Designing the main character of the game with physical appearance, backstory and statistics.
Which different enemies will the player encounter throughout the game with their behaviors and attacks that are implemented. This also includes some iterations of the final boss of the game, its behavior and how it’s seen by the player.
Determined which different enemies will the player encounter throughout the game with their unique features and statistics, as well as design background to aid the art department in concept generation.
Designed elements which were then finalized by the art department.
Worked on the narrative of the game.Overall took part on many parts of the narrative but especially on the introduction of the game, the boss battle context and how the game ends.
Designed the controls of the game and different reworks that they had through the development to accommodate them to the needs that we had at each moment in order for them to be as easy and intuitive as possible.
I am the voice of one of the characters of the game: Noah Grant.
Designed and fixed some levels as well as balancing them for an appropriate difficulty. Created the definitive maps of the levels with the different elements that are around them.
Added lighting to the rooms of the first level within the game.
During the final days of the project I did playtesting with the builds that were available to find possible bugs and finish balancing the game for the best experience for the player.
During the project, I have also been organizing, updating and fixing the GDD when needed, correcting the format of it and putting everything in place for the end of each sprint.