Francisco Ferrerós

Profile Picture

Currently an undergraduate student at CITM Barcelona - UPC, pursuing a degree in Video Game Design and Development, passionate to begin my journey into game development.


Background

About Me

I’ve always loved sharing my creativity with others. From a young age, I’ve been artistic, playing the guitar and studying classical arts in my free time.

As I grew older, I tried to earn money to buy myself my first PC. I really enjoyed building it myself and decided to try Computer Engineering, but it wasn’t the right fit for me.

However, there I discovered programming and became passionate about it. This led me to enroll in the Video Game Design and Development path, where I could embrace my creativity once again.


Project Overview

At Alien Nemesis, I was a member of the code Team. As one of the coders, I worked to develop both the Engine and the Game itself.

Main Tasks

Engine Gameobject Components

My first task was helping on the refactor of the transform component. And later on assumed the task of building the basis for the UI.

Transform

UI Canvas

Game Interactions

I’ve been in charge of developing the player's interactions within the world.

Checkpoints

Popups

Dialogues

Collectibles

Serialized Game Data Managing

Created the data saving and loading for the game as with the game asset data files.

Json File System

Continuity

I assumed the responsibility of deciding how the game loop was implemented and created the game managers, in charge of the game progress.

Load/Save

Quests

Progression

Leading

In charge of a small development group for the UI and gameplay. Also assumed the Scrum Master role several times.

Planning

Organization

Coordination


Work Demos

Game Interactions

1 / 3
Collectibles
2 / 3
Popups
3 / 3
Dialogue & NPC's

Gameplay

1 / 2
Questing
2 / 2
Game Progress Save