I’ve always loved sharing my creativity with others. From a young age, I’ve been artistic, playing the guitar and studying classical arts in my free time.
As I grew older, I tried to earn money to buy myself my first PC. I really enjoyed building it myself and decided to
try Computer Engineering, but it wasn’t the right fit for me.
However, there I discovered programming and became passionate about it. This led me to enroll
in the Video Game Design and Development path, where I could embrace my creativity once again.
At Alien Nemesis, I was a member of the code Team. As one of the coders, I worked to develop both the Engine and the Game itself.
My first task was helping on the refactor of the transform component. And later on assumed the task of building the basis for the UI.
Transform
UI Canvas
I’ve been in charge of developing the player's interactions within the world.
Checkpoints
Popups
Dialogues
Collectibles
Created the data saving and loading for the game as with the game asset data files.
Json File System
I assumed the responsibility of deciding how the game loop was implemented and created the game managers, in charge of the game progress.
Load/Save
Quests
Progression
In charge of a small development group for the UI and gameplay. Also assumed the Scrum Master role several times.
Planning
Organization
Coordination