Video games have been a core part of my life since I was a kid. I’ve always liked making artworks about video games and transcribing video game music. I took an interest in video game development messing around on Scratch in high school. Eventually, I came to realize that I didn’t like coding as much as making art, so now I’m focusing more on that aspect.
I was on the art team for Alien: Nemesis, most notably making props, particles, and animations. I was scrum master a couple of times as well.
I was in charge of making the concept art for the various environments of the game. I also made some concept art for the alien plant life that inhabits the alien planet of the game.
I was in charge of creating all animations for the Xenomorph Queen - movement, attacks, and death.
I was assigned to model and texture some of the props that populate the ship, camp, and the alien planet.
I was tasked with creating various particle systems for the ship and some enemies.
I was tasked with texturing the various pieces of the modular kit for the spaceship.
I created the animation rig for the Facehugger enemy.